UX Research

Improve the usability of your digital product

To achieve an excellent user experience, user feedback must be incorporated into the design process.

Achieves a more effective interface

We test your digital products with real users to obtain data and insights that when applied improve usability, which translates into higher frequency of use, dwell time and conversion.

An approach for
‍eachproject.

We choose the UX Research techniques that best meet your needs.

1

Moderate usability study

Qualitative

Obtain insights that feed the design.

2

Usability study
not moderated

Quantitative

Generate usability metrics and benchmarks.

3

Card
Sorting

Quantitative

Improve information architecture.

4

Field
Studies

Qualitative

Understand the natural use of a digital product.

5

Heatmaps &
Clickmaps

Quantitative

Detect navigation problems

6

Participatory design

Qualitative

Incorporate users into the design process.

7

Usability Assessment

Qualitative

Apply usability heuristics.

8

Accessibility Assessment

Qualitative

Evaluate the accessibility of the digital product

Find the value
‍ofeach technique.

1

Moderate usability study

Qualitative

Remote/Presential

Short sessions between a facilitator and a user. The user performs a series of tasks with the interface of a digital product.

This way, problems and usability improvement possibilities are detected.

2

Usability study
not moderated

Quantitative

Remote/Presential

The user performs tasks with the interface of a digital product through a specialized testing platform that records their actions.

Allows many simultaneous sessions with a large volume of users to obtain usability metrics with which to evaluate the interface and perform benchmarks.

3

Card Sorting

Quantitative

Remote/Presential

The user organizes the information architecture of a digital product by grouping tags/cards into categories.

This allows the information presented in the interface to be aligned with the mental models of the users.

4

Field Studies

Qualitative

Remote/Presential

The specialist observes a user's interaction with the digital product within its normal context and location of use.

This technique provides more realistic data and allows additional contextual information to be obtained.

5

Heatmaps & Clickmaps

Quantitative

Remote/Presential

A software measures user navigation in the digital product (clicks, scroll, mouse movement) and represents it with heat maps.

Allows to optimize the user experience based on their navigation patterns.

6

Participatory design

Qualitative

Remote/Presential

Workshop of 3 to 4 users led by a facilitator.

They are provided with a toolkit of components to build a high-level sketch and contribute their vision in a creative way.

7

Usability Assessment

Qualitative

Remote/Presential

An expert evaluates the usability of a digital product guided by heuristics and best practices, without the participation of users.

Enables quick detection
of usability problems
at lower cost.

8

Accessibility Assessment

Qualitative

Remota

An expert evaluates the accessibility of a digital product by testing it through different techniques that allow detecting the access barriers that users would have considering not only the different capabilities but also the different supports and socio-demographic aspects.

Gamify employee contributions
Project duration
1 month net
Services included
Design Sprint
UX Research
Design & Development
Team

UX/UI Designer

Functional Analyst

UX researcher

Design Sprint Facilitator

UX Consultant Sr

Digitizing member service
Project duration
4 months net
Services included
Design Sprint
UX Research
Digital Transformation
Design & Development
Team

UX/UI Designer

Functional Analyst

UX researcher

Design Sprint Facilitator (x2)

UX Consultant Sr

Digital self-management to oxygenate
Project duration
3 months net
Services included
Design Sprint
UX Research
Design & Development
Team

UX/UI Designer

Functional Analyst

UX researcher

Design Sprint Facilitator (x2)

UX Consultant Sr